Book Image

Godot Engine Game Development Projects

By : Chris Bradfield
4 (1)
Book Image

Godot Engine Game Development Projects

4 (1)
By: Chris Bradfield

Overview of this book

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)

Rigid body physics

In game development, you often need to know when two objects in the game space intersect or come into contact. This is known as collision detection. When a collision is detected, you typically want something to happen. This is known as collision response.

Godot offers three kinds of physics bodies, grouped under the PhysicsBody2D object type:

  • StaticBody2D: A static body is one that is not moved by the physics engine. It participates in collision detection, but does not move in response to the collision. This type of body is most often used for objects that are part of the environment or do not need to have any dynamic behavior, such as walls or the ground.
  • RigidBody2D: This is the physics body in Godot that provides simulated physics. This means that you don't control a RigidBody2D directly. Instead, you apply forces to it (gravity, impulses, and so...