Book Image

Godot Engine Game Development Projects

By : Chris Bradfield
4 (1)
Book Image

Godot Engine Game Development Projects

4 (1)
By: Chris Bradfield

Overview of this book

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)

Player ship

The player ship is the heart of the game. Most of the code you'll write for this project will be about making the ship work. It will be controlled in the classic Asteroids style, with left/right rotation and forward thrust. It will also detect the shoot input to allow the player to fire the laser and destroy the floating rocks.

Body setup and physics

Create a new scene and add a RigidBody2D named Player as the root node, with Sprite and CollisionShape2D children. Add the res://assets/player_ship.png image to the Texture property of the Sprite. The ship image is quite large, so set the Scale property of the Sprite to (0.5, 0.5)and its Rotation to 90.

The image for the ship is drawn pointing upwards. In Godot...