Book Image

Godot Engine Game Development Projects

By : Chris Bradfield
4 (1)
Book Image

Godot Engine Game Development Projects

4 (1)
By: Chris Bradfield

Overview of this book

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)


Creating a game UI can be very complex, or at least time-consuming. Precisely placing individual elements and ensuring they work on different-sized screens and devices is the least interesting part of game development for many programmers. Godot provides a wide variety of Control nodes to assist in this process. Learning how to use the various Control nodes will help lessen the pain of creating your game's UI.

For this game, you don't need a very complex UI. The game needs to provide the following information and interactions:

  • Start button
  • Status message (Get Ready or Game Over)
  • Score
  • Lives counter

The following is a preview of what you will be able to create:

Create a new scene, and add a CanvasLayer with the name HUD as its root node. The UI will be built on this layer by using Godot's Control Layout features.