Book Image

Godot Engine Game Development Projects

By : Chris Bradfield
4 (1)
Book Image

Godot Engine Game Development Projects

4 (1)
By: Chris Bradfield

Overview of this book

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)

Introducing kinematic bodies

A platform game requires gravity, collisions, jumping, and other physics behavior, so you might think that RigidBody2D would be the perfect choice to implement the character's movement. In practice, however, you'll find that the realistic physics of the rigid body are not desirable for a platform character. To the player, realism is less important than responsive control and an action feel. As the developer, you therefore want to have precise control over the character's movements and collision response. For this reason, a kinematic body is usually the better choice for a platform character.

The KinematicBody2D node is designed for implementing bodies that are to be controlled directly by the user or via code. These nodes detect collisions with other bodies when moving, but are not affected by global physics properties like gravity or...