Book Image

Godot Engine Game Development Projects

By : Chris Bradfield
4 (1)
Book Image

Godot Engine Game Development Projects

4 (1)
By: Chris Bradfield

Overview of this book

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)

Collectible items

Before you start making the level, you need to create some pickups for the player to collect, since those will be part of the level as well. The assets/sprites folder contains sprite sheets for two types of collectibles: cherries and gems.

Rather than make separate scenes for each type of item, you can use a single scene and merely swap out the sprite sheet texture. Both objects will have the same behavior: animating in place and disappearing (that is, being collected) when contacted by the player. You can also add a Tween animation for the pickup (see Chapter 1, Introduction, for an example).

Collectible scene

Start the new scene with an Area2D and name it Collectible. An area is a good choice for these...