Book Image

Godot Engine Game Development Projects

By : Chris Bradfield
4 (1)
Book Image

Godot Engine Game Development Projects

4 (1)
By: Chris Bradfield

Overview of this book

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)

Designing the level

It wouldn't be a platformer without jumps. For most readers, this section will take up the largest chunk of time. Once you start designing a level, you'll find it's a lot of fun to lay out all the pieces, creating challenging jumps, secret paths, and dangerous encounters.

First, you'll create a generic Level scene containing all the nodes and code that is common to all levels. You can then create any number of level scenes that inherit from this master level.

TileSet configuration

In the assets folder you downloaded at the beginning of the project is a tilesets folder. It contains three ready-made TileSet resources using the 16x16 art for the game:

  • tiles_world.tres: Ground and platform...