Book Image

Godot Engine Game Development Projects

By : Chris Bradfield
4 (1)
Book Image

Godot Engine Game Development Projects

4 (1)
By: Chris Bradfield

Overview of this book

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)

Summary

In this chapter, you learned how to use the KinematicBody2D node to create arcade-style physics. You also used the AnimationPlayer to create a variety of animations for character behavior, and made extensive use of what you learned in earlier projects to tie everything together. Hopefully, by this point, you have a good grasp of the scene system and how a Godot project is structured.

Remember the Stretch Mode and Aspect properties you set in the Project Settings at the beginning? Run the game and observe what happens when you resize the game window. These settings are the best for this style of game, but try changing the Stretch Mode to Viewport instead, then make your game window very wide or tall. Experiment with the other settings to see the effect of the different resizing options.

Once again, before moving on, take a few moments to play your game and look through...