Book Image

Godot Engine Game Development Projects

By : Chris Bradfield
4 (1)
Book Image

Godot Engine Game Development Projects

4 (1)
By: Chris Bradfield

Overview of this book

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)

Creating the course

For the first scene, add a node called Main to serve as your scene's root. This scene will contain the major parts of the game, starting with the course itself. Start by adding a GridMap node to lay out the course.

GridMaps

GridMap is the 3D equivalent of the TileMap node you used in earlier projects. It allows you to use a collection of meshes (contained in a MeshLibrary) and lay them out in a grid to more quickly design an environment. Because it is 3D, you can stack the meshes in any direction, although for this project, you'll stick to the same plane.

Making a MeshLibrary

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