Book Image

Godot Engine Game Development Projects

By : Chris Bradfield
4 (1)
Book Image

Godot Engine Game Development Projects

4 (1)
By: Chris Bradfield

Overview of this book

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)

UI

Now that the ball is on the course, you need a way to aim and hit the ball. There are a number of possible control schemes for a game of this type. For this project, you'll use a two-step process:

  1. Aim: An arrow will appear swinging back and forth. Clicking the mouse button will set the aim direction to the arrow's.
  2. Shoot: A power bar will move up and down on the screen. Clicking the mouse will set the power and launch the ball.

Aiming arrow

Drawing an object in 3D is not as easy as it is in 2D. In many cases, you'll have to switch to a 3D modeling program such as Blender to create your game's objects. However, in this case Godot's primitives have you covered; to make an arrow, you just need two...