Book Image

Godot Engine Game Development Projects

By : Chris Bradfield
4 (1)
Book Image

Godot Engine Game Development Projects

4 (1)
By: Chris Bradfield

Overview of this book

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)

Visual effects

The appearance of the ball and the other meshes in your scene have been intentionally left very plain. You can think of the flat, white ball like a blank canvas, ready to be molded and shaped the way you want it. Applying graphics to 3D models can be a very complex process, especially if you're not familiar with it. First, a bit of vocabulary:

  • Textures: Textures are flat, 2D images that are wrapped around 3D objects to give them more interesting appearances. Imagine wrapping a present: the flat paper is folded around the package, conforming to its shape. Textures can be very simple or quite complex depending on the shape they are designed to be applied to. An example of a simple one would be a small pattern of bricks that can be repeated on a large wall object.
  • Shaders: While textures determine what is drawn on an object's surface, shaders determine...