Book Image

Godot Engine Game Development Projects

By : Chris Bradfield
4 (1)
Book Image

Godot Engine Game Development Projects

4 (1)
By: Chris Bradfield

Overview of this book

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)

Native code – GDNative

There are many programming languages to choose from. Each has its strengths and weaknesses, as well as its fans who prefer to use it over other options. While it doesn't make sense to support every language directly in Godot, there are situations where GDScript is no longer sufficient to solve a particular problem. Perhaps you want to use an existing external library, or you're doing something computationally intensive—such as AI or procedural world generation—that doesn't make sense for GDScript.

Because GDScript is an interpreted language, it trades performance for flexibility. This means that for some processor-intensive code, it can run unacceptably slow. In this case, the highest performance would be achieved by running native code written in a compiled language. In this situation, you can move that code to a GDNative...