Book Image

Godot Engine Game Development Projects

By : Chris Bradfield
4 (1)
Book Image

Godot Engine Game Development Projects

4 (1)
By: Chris Bradfield

Overview of this book

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)

Contributing to Godot

Godot is an open source, community-driven project. All of the work that's done to build, test, document, and otherwise support Godot is done primarily by passionate individuals contributing their time and skills. For the majority of contributors, it is a labor of love, and they take pride in helping to build something of quality that people enjoy using.

In order for Godot to continue growing and improving, there is always a need for more members of the community to step up and contribute. There are many ways you can help out, regardless of your skill level or the amount of time you can commit.

Contributing to the engine

There are two main ways you can directly contribute to Godot's development...