Book Image

Unity 2018 Augmented Reality Projects

By : Jesse Glover
Book Image

Unity 2018 Augmented Reality Projects

By: Jesse Glover

Overview of this book

Augmented Reality allows for radical innovations in countless areas. It magically blends the physical and virtual worlds, bringing applications from a screen into your hands. Meanwhile, Unity has now become the leading platform to develop augmented reality experiences, as it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, Unity 2018 Augmented Reality Projects educates you about the specifics of augmented reality development in Unity 2018. This book teaches you how to use Unity in order to develop AR applications which can be experienced with devices such as HoloLens and Daydream. You will learn to integrate, animate, and overlay 3D objects on your camera feed, before gradually moving on to implementing sensor-based AR applications. In addition to this, you will explore the technical considerations that are especially important and possibly unique to AR. The projects in the book demonstrate how you can build a variety of AR experiences, whilst also giving insights into C# programming as well as the Unity 3D game engine via the interactive Unity Editor. By the end of the book, you will be equipped to develop rich, interactive augmented reality experiences for a range of AR devices and platforms using Unity.
Table of Contents (16 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Questions


  1.  ARView is an SDK that you can use to make AR applications in Unity:

A.) TrueB.) False

  1. ARKit is specifically designed for iOS devices only:

A.) TrueB.) False

  1. ARCore is specifically designed for Windows devices only:

A.) TrueB.) False

  1. Vuforia is designed for iOS, Windows, and Android devices:

A.) TrueB.) False

  1. Haptic perception is all about using the sense of touch:

A.) TrueB.) False

  1. Sound perception is what you see with your eyes:

A.) TrueB.) False

  1. GPS data lets the application specify the user's location by random guessing:

A.) TrueB.) False

  1. DLL files are required for Windows and Android plugins with Unity:

A.) TrueB.) False

  1. Meta 2, HoloLens, HUD, and Google Glass are all considered AR devices:

A.) TrueB.) False

  1. Vuforia is not a free SDK to use:

A.) TrueB.) False