Book Image

Unity 2018 Augmented Reality Projects

By : Jesse Glover
Book Image

Unity 2018 Augmented Reality Projects

By: Jesse Glover

Overview of this book

Augmented Reality allows for radical innovations in countless areas. It magically blends the physical and virtual worlds, bringing applications from a screen into your hands. Meanwhile, Unity has now become the leading platform to develop augmented reality experiences, as it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, Unity 2018 Augmented Reality Projects educates you about the specifics of augmented reality development in Unity 2018. This book teaches you how to use Unity in order to develop AR applications which can be experienced with devices such as HoloLens and Daydream. You will learn to integrate, animate, and overlay 3D objects on your camera feed, before gradually moving on to implementing sensor-based AR applications. In addition to this, you will explore the technical considerations that are especially important and possibly unique to AR. The projects in the book demonstrate how you can build a variety of AR experiences, whilst also giving insights into C# programming as well as the Unity 3D game engine via the interactive Unity Editor. By the end of the book, you will be equipped to develop rich, interactive augmented reality experiences for a range of AR devices and platforms using Unity.
Table of Contents (16 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Chapter 6. Fitness for Fun - Tourism and Random Walking

In this chapter, we will utilize Mapbox to create an AR fitness application prototype. The reason for this is that the main focus will be utilizing GPS, geolocation, and the Android/Apple device hardware to communicate with satellites and receive that data. Mapbox is an SDK designed to utilize the geolocation features of both Android and Apple devices within Unity. The software we will use in conjunction with Unity to make this happen much more seamlessly is Mapbox. Mapbox takes care of a lot of the most difficult portions of the work, so we only have to focus on our games and applications that utilize the software. We will learn how to use Mapbox with Unity to create a fitness application that promotes walking around the area in which you live. Basically, the user will tap on a random location and it will set the destination as that location. The user will then have to walk to that location, which will trigger the destruction of that...