Book Image

Unity 2018 Augmented Reality Projects

By : Jesse Glover
Book Image

Unity 2018 Augmented Reality Projects

By: Jesse Glover

Overview of this book

Augmented Reality allows for radical innovations in countless areas. It magically blends the physical and virtual worlds, bringing applications from a screen into your hands. Meanwhile, Unity has now become the leading platform to develop augmented reality experiences, as it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, Unity 2018 Augmented Reality Projects educates you about the specifics of augmented reality development in Unity 2018. This book teaches you how to use Unity in order to develop AR applications which can be experienced with devices such as HoloLens and Daydream. You will learn to integrate, animate, and overlay 3D objects on your camera feed, before gradually moving on to implementing sensor-based AR applications. In addition to this, you will explore the technical considerations that are especially important and possibly unique to AR. The projects in the book demonstrate how you can build a variety of AR experiences, whilst also giving insights into C# programming as well as the Unity 3D game engine via the interactive Unity Editor. By the end of the book, you will be equipped to develop rich, interactive augmented reality experiences for a range of AR devices and platforms using Unity.
Table of Contents (16 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

OpenCV with Unity


We can now move on to importing our dlls into Unity and writing our wrapper classes to handle interfacing with OpenCV and Unity. That way, we can then create our scripts to build our project:

  1. Create a folder. I will call mine ConfigureOpenCV:

  1. We need to create a new empty C++ project in Visual Studio. I will call mine ConfigureOpenCV, with the location being set in the ConfigureOpenCV folder:
  1. Set the platform to be x64 in Visual Studio:

  1. Right-click on the project properties file and select Properties:

  1. This will open our properties window:
  1. The first thing we need to do is change Target Extension in the General tab from .exe to .dll:

  1. We need to change the Configuration Type from Application (.exe) to Dynamic Library (.dll):
  1. Over in VC++ Directories, add our OPENCV_DIRs to include it in Include Directories:

  1. Over in Linker’s General Tab, add $(OPENCV_DIR)\lib\Debug to the Additional Library Directories option:
  1. Finally, in the Linker’s Input tab, we need to add a few items to the Additional...