Book Image

Learning Java by Building Android Games - Second Edition

By : John Horton
Book Image

Learning Java by Building Android Games - Second Edition

By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Index

Chapter 1. Java, Android and Game Development

Welcome to Learning Java by Building Android Games (second edition). In this first chapter we will get straight into Java, Android and game development and by the end, we will have a great insight into what we will achieve in the book as well as have built and deployed the first part of the first game.

Also, we will look at some images and an outline of each of the six games we will develop throughout the book.

Further, we will explore and discover what is so great about Android, what exactly Android and Java are, how they work and complement each other, and what that means to us as future game developers.

Moving quickly on we will set up the required software, so we can build and deploy the outline for the first game.

In summary this chapter will cover:

  • Why choose the combination of Java, Android, and games?

  • Look at the six neat games we will use to learn Java and Android

  • How Java and Android work together

  • Setting up the Android Studio development environment

  • Building and running a blank game project on the Android emulator or a real device

Let's get started.