Book Image

Learning Java by Building Android Games - Second Edition

By : John Horton
Book Image

Learning Java by Building Android Games - Second Edition

By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Index

Handling different versions of Android


Most of the time throughout this book we haven't paid any attention to supporting older Android devices. The main reason being that all the up to date parts of the API we have been using work on such a high percentage of devices (in excess of 95%) it has not seemed worthwhile. Unless you intend carving out a niche, in apps for ancient Android relics this seems like a sensible approach. Regarding playing sounds however there have been some relatively recent modifications to the Android API.

Actually, this isn't immediately a big deal because devices newer than this can still use the old parts of the API. But it is good practice to specifically handle these differences in compatibility, because eventually, one day, the older parts might not work on newer versions of Android.

The main reason for discussing this here and now is that the slight differences in pre and post-Android Lollipop sound handling gives us a good excuse to see how we can deal with things...