Book Image

Learning Java by Building Android Games - Second Edition

By : John Horton
Book Image

Learning Java by Building Android Games - Second Edition

By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Index

Adding sound to the Pong game


Copy the assets folder and all its contents from the Chapter 11 folder of the download bundle. Now use your operating system's file explorer to navigate to the Pong/app/src/main folder of your project. Paste the assets folder and its contents.

Obviously, feel free to replace all the sound effects in the assets folder with your own. If you decide to replace all the sound effects, make sure you name them exactly the same or that you make appropriate edits in the code that follows.

Notice that if you use the project explorer window in Android Studio to view the assets folder you can see that the sound effects have been added to the project.

Let's write the code.

Adding the sound variables

At the end of the member variable declarations, before the PongGame constructor, add the following code.

// All these are for playing sounds
private SoundPool mSP;
private int mBeepID = -1;
private int mBoopID = -1;
private int mBopID = -1;
private int mMissID = -1;

Note

You will need...