Book Image

Learning Java by Building Android Games - Second Edition

By : John Horton
Book Image

Learning Java by Building Android Games - Second Edition

By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Index

Getting dynamic with arrays


As we discussed at the beginning of all this array stuff, if we need to declare and initialize each element of an array individually, there isn't a huge amount of benefit to an array over regular variables. Let's look at an example of declaring and initializing arrays dynamically.

Dynamic array example

Let's make a simple dynamic array example. You can get the working project for this example in the download bundle. It is in Chapter 12/Dynamic Array Example/MainActivity.java.

Create a project with an empty Activity and call the project Dynamic Array Example. Leave the Activity name as the default MainActivity as we will not be revisiting this project we are not concerned about using memorable names.

Type the following code just after the call to super.onCreate() in the onCreate method. See if you can work out what the output will be before we discuss it and analyze the code.

// Declaring and allocating in one step
int[] ourArray = new int[1000];

// Let's initialize...