Book Image

Learning Java by Building Android Games - Second Edition

By : John Horton
Book Image

Learning Java by Building Android Games - Second Edition

By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Index

Game programming patterns and the structure of the Scrolling Shooter project


Before we dive in too deeply it is probably worth stating exactly what a design pattern is.

Note

A design pattern is a solution to a programming problem. More specifically a design pattern is a tried and tested solution to a programming problem.

What makes design patterns special is that the solutions have already been found by someone else. Documented in books and other media (like websites) and they even have names, so they can be readily discussed.

There are lots of design patterns. We will be learning about the Observer, Strategy/Entity-Component, Singleton and Factory design patterns.

Design patterns are already proven ways of enabling the ideas we have already discussed. Like reusing code, encapsulating code and designing classes that represent things. Patterns often amount to a best-practice way of encapsulating, allowing re-use and yet allowing a group of classes to interact.

Note

As we will see throughout the...