Book Image

Learning Java by Building Android Games - Second Edition

By : John Horton
Book Image

Learning Java by Building Android Games - Second Edition

By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Index

Building a Renderer class to handle the drawing


The Renderer class will oversee controlling the drawing. As the project evolves it will have multiple types of class that it will trigger to draw themselves at the appropriate time. As a result, we will regularly add code to this class including adding extra parameters to method signatures.

For now, the Renderer class only needs to control the drawing of the HUD and we will now code it accordingly.

Create a new package private class called Renderer and add this code.

import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.SurfaceHolder;
import android.view.SurfaceView;

import java.util.ArrayList;

class Renderer {
    private Canvas mCanvas;
    private SurfaceHolder mSurfaceHolder;
    private Paint mPaint;

    Renderer(SurfaceView sh){
        mSurfaceHolder = sh.getHolder();
        mPaint = new Paint();
    }
}

As you can see from the code you just added the Renderer will hold the...