Book Image

Learning Java by Building Android Games - Second Edition

By : John Horton
Book Image

Learning Java by Building Android Games - Second Edition

By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Index

Running the game


Now you can run the game, tap on the screen and then tap the play/pause button and the ParticleSystem class will burst into action.

Quite spectacular for half an hour's work. In fact, you will probably want to reduce the number of particles to less than 100, perhaps make them all white and maybe reduce their size as well. All these things you can easily do by looking at the ParticleSystem class and its comments.

Note

The screenshot of the particle explosion at the start of the previous chapter was with fewer, smaller and just white particles.

Delete this temporary code from the onTouchEvent method.

// This is temporary code to emit a particle system
mParticleSystem.emitParticles(
         new PointF(500,500));

Soon, we will spawn our particle system from the physics engine when one of our lasers hits an enemy.