Book Image

Learning Java by Building Android Games - Second Edition

By : John Horton
Book Image

Learning Java by Building Android Games - Second Edition

By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Index

Meet the game objects


As we will be starting on the game objects in this chapter lets add all the graphics files to the project. The graphics files can be obtained from the Chapter 20/drawable folder. Copy and paste them all directly into the app/res/drawable folder in the project explorer window of Android Studio.

Reminder of how all these objects will behave

This is an important topic that will prepare us for when we discuss more about design patterns next. Have a quick look at all the graphics that will represent the game objects, so we have a full understanding of what we will be working with.

Now we can learn about the Entity-Component pattern.