Book Image

Learning Java by Building Android Games - Second Edition

By : John Horton
Book Image

Learning Java by Building Android Games - Second Edition

By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Index

Every object is a GameObject


This class will become a living-breathing (or flying-shooting or diving etc) combination of our various components.

Create the GameObject class and add the import statements and constructor shown next.

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.PointF;

class GameObject {

    private Transform mTransform;
    private boolean isActive = false;
    private String mTag;

    private GraphicsComponent graphicsComponent;
    private MovementComponent movementComponent;
    private SpawnComponent spawnComponent;
}

We can see in the previous code that we have an instance of the Transform class called mTransform. In addition, we have a boolean called isActive which will act as an indicator whether the object is currently in use or not. The mTag variable will be the same value as the tag from the specification classes we coded back in the section Coding all the specific object specifications.

The...