Book Image

Learning Java by Building Android Games - Second Edition

By : John Horton
Book Image

Learning Java by Building Android Games - Second Edition

By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Index

Putting everything together


We just need to tie up a few loose ends and we will at last be able to run the game.

Updating GameEngine

Add an instance of the Level class to GameEngine.

...
HUD mHUD;
Renderer mRenderer;
ParticleSystem mParticleSystem;
PhysicsEngine mPhysicsEngine;
Level mLevel;

Initialize the instance of Level in the GameEngine constructor.

public GameEngine(Context context, Point size) {
   super(context);

   mUIController = new UIController(this, size);
   mGameState = new GameState(this, context);
   mSoundEngine = new SoundEngine(context);
   mHUD = new HUD(size);
   mRenderer = new Renderer(this);
   mPhysicsEngine = new PhysicsEngine();

   mParticleSystem = new ParticleSystem();
   mParticleSystem.init(1000);

   mLevel = new Level(context,
                new PointF(size.x, size.y), this);
}

Now we can add some code to the deSpawnRespawn method that we coded the signature for in chapter 18. Remember that this method is called by the GameState class when a new game is needed...