Learning Java by Building Android Games - Second Edition
By :
Learning Java by Building Android Games - Second Edition
By:
Overview of this book
Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency.
This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P.
At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game.
By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Free Chapter
Java, Android and Game Development
Java: First Contact
Variables, Operators and Expressions
Structuring Code with Java Methods
The Android Canvas Class – Drawing to the Screen
Repeating Blocks of Code with Loops
Making Decisions with Java If, Else and Switch
Object-Oriented Programming
The Game Engine, Threads, and The Game Loop
Coding the Bat and Ball
Collisions, Sound Effects and Supporting Different Versions of Android
Handling Lots of Data with Arrays
Bitmap Graphics and Measuring Time
The Stack, the Heap, and the Garbage Collector
Android Localization -Hola!
Collections, Generics and Enumerations
Manipulating Bitmaps and Coding the Snake class
Introduction to Design Patterns and much more!
Listening with the Observer Pattern, Multitouch and Building a Particle System
More Patterns, a Scrolling Background and Building the Player's ship
Completing the Scrolling Shooter Game
Exploring More Patterns and Planning the Platformer Project
The Singleton Pattern, Java HashMap, Storing Bitmaps Efficiently and Designing Levels
Sprite-sheet animations, Controllable Player and Parallax Scrolling Backgrounds
Intelligent Platforms and Advanced Collision Detection
What next?
Index
Customer Reviews