Book Image

Learning Java by Building Android Games - Second Edition

By : John Horton
Book Image

Learning Java by Building Android Games - Second Edition

By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Index

Publishing


You easily know enough to design your own game and publish it. You could even just make some modifications to one of the games from the book. Perhaps the platform game with some better level designs and new graphics.

I decided not to do a step by step guide to publishing on Google's Play store because the steps are not complicated. They are however quite in-depth and a little laborious. Most of the steps involve entering personal information and images about you and your game. Such a tutorial would read something like:

Fill this text box, now fill that text box, upload this image etc.

To get started you need to visit https://play.google.com/apps/publish and pay a modest fee (around $25) depending on your region's currency. This allows you to publish games for life.

Note

If you want a check-list for publishing take a look at this https://developer.android.com/distribute/best-practices/launch/launch-checklist.html but you will find the process intuitive (if very drawn out).