Book Image

Learning Java by Building Android Games - Second Edition

By : John Horton
Book Image

Learning Java by Building Android Games - Second Edition

By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Index

Making sense of the screen touches


We know that when the player touches the screen the operating system calls our onTouchEvent method to give our code the opportunity to respond to the touch.

Furthermore, we have also seen that when the player touches the screen the onTouchEvent method is called twice. We know this because of the debugging output we examined back in chapter two. You probably remember that the method is called for both the touch and release events.

To make our game respond correctly to touches we will need to first determine the actual event type and secondly find out exactly where on the screen the touch occurred.

Look at the signature of the onTouchEvent method and pay special attention to the highlighted argument.

public boolean onTouchEvent(MotionEvent motionEvent) {

Even though our knowledge of classes and objects is still sketchy, our knowledge of methods should help us work out what is going on here. An object of type MotionEvent named motionEvent is passed into the method...