Book Image

Learning Java by Building Android Games - Second Edition

By : John Horton
Book Image

Learning Java by Building Android Games - Second Edition

By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Index

Basic Object-Oriented Programming


I am not going to throw the whole OOP book at you in one go. We will return to and expand upon our OOP knowledge as the book progresses and the games get more advanced.

Note

Object-Oriented Programming is a bit of a mouthful. From this point on I will refer to it as OOP.

Before we get to what exactly OOP is, a quick warning.

Humans learn by doing

If you try to memorize this chapter you will have to make a lot of room in your brain and you will probably forget something important in its place, like going to work or thanking the author for telling you not to try and memorize this stuff.

Going back to the car analogy from Chapter 1, Java, Android and Game Development, intimate knowledge of a cars mechanical systems will not make you a great driver. Understanding the options and possibilities of their interfaces (steering wheel, engine performance, breaks etc.), then practicing and testing will serve you much better. A good goal by the end of this chapter will be...