Book Image

Learning C# by Developing Games with Unity 2019. - Fourth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2019. - Fourth Edition

By: Harrison Ferrone

Overview of this book

Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity. You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics. Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.
Table of Contents (20 chapters)
Free Chapter
Section 1: Programming Foundations and C#
Section 2: Scripting Game Mechanics in Unity
Section 3: Leveling Up Your C# Code


As we bring the chapter to a close, we should reflect on how much we've accomplished and what we can build with that new knowledge. We know how to make decisions in code using simple if-else checks and more complex switch statements. We can create variables that hold collections of values with arrays, lists, or key-value pairs with dictionaries. We can even choose the right looping statement for each collection type, while carefully avoiding infinite-loop crashes. If you're feeling overloaded, that's perfectly OK – logical, sequential thinking is all part of exercising your programming brain.

The next chapter will close out the basics of C# programming with a look into classes, structs, and object-oriented programming (more commonly known as OOP). We'll be putting everything we've learned so far into these topics, preparing for our first real dive into understanding and controlling objects...