Book Image

Learning C# by Developing Games with Unity 2019 - Fourth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2019 - Fourth Edition

By: Harrison Ferrone

Overview of this book

Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity. You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics. Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.
Table of Contents (20 chapters)
Free Chapter
1
Section 1: Programming Foundations and C#
7
Section 2: Scripting Game Mechanics in Unity
12
Section 3: Leveling Up Your C# Code

Building a level

When building your game levels, it's always a good idea to try to see things from the perspective of your players. How do you want them to see the environment, interact with it, feel while walking around in it? You're literally building the world your game exists in, so be consistent.

With Unity, you have the option of creating outdoor environments using the Terrain Tool, blocking out something set indoors with basic shapes and geometry, or a mixture of the two. You can even import 3D models from other programs, such as Blender, to use as objects in your scenes. For Hero Born, we'll stick with a simple indoor arena-like setting that's easy to get around, but with a few corners to hide in.

Unity has a great introduction to the Terrain Tool here: https://docs.unity3d.com/Manual/script-Terrain.html. If you're going that route, there's also a wonderful free asset on the Unity Asset Store called Terrain Toolkit 2017: https...