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  • Book Overview & Buying Unreal Engine 4 Shaders and Effects Cookbook
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Unreal Engine 4 Shaders and Effects Cookbook

Unreal Engine 4 Shaders and Effects Cookbook

By : Brais Brenlla Ramos, John P. Doran
3.6 (5)
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Unreal Engine 4 Shaders and Effects Cookbook

Unreal Engine 4 Shaders and Effects Cookbook

3.6 (5)
By: Brais Brenlla Ramos, John P. Doran

Overview of this book

Unreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry. With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it. All of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how!
Table of Contents (11 chapters)
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Opaque Materials and Texture Mapping

The fact that we have already seen how a material is set up at a basic level should give us the confidence to tackle the present chapter, where we'll expand upon what we have previously learned in order to see more advanced materials and effects. This is what you can expect to see in the pages to follow:

  • Using masks within a material
  • Instancing a material
  • Texturing a small prop
  • A plastic cloth using Fresnel and Detail Texturing
  • Creating a semi procedural material
  • Baking out a material
  • Distance-based texture blending
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Unreal Engine 4 Shaders and Effects Cookbook
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