Book Image

Unreal Engine 4 Shaders and Effects Cookbook

By : Brais Brenlla Ramos, John P. Doran
Book Image

Unreal Engine 4 Shaders and Effects Cookbook

By: Brais Brenlla Ramos, John P. Doran

Overview of this book

Unreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry. With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it. All of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how!
Table of Contents (16 chapters)
Title Page
Copyright and Credits
About Packt
Contributors
Preface
Index

Playing a video from the internet on a screen


Something we talked about in the introduction of this recipe was the fact that games are able to produce magical moments by combining different interactive elements and putting them together. What those magical moments actually are will vary depending on who you ask, and you'll probably get as many different answers as people you question. To me, something that kept me amazed in the early days of 3D games was looking at an in-game television – I found it extremely cool to be able to watch a screen within a screen! Honoring that memory, we'll tackle how to create an interactive display and how to link any videos that you might want to play in it. I hope you find it as useful as I find it entertaining! Take a look at the following screenshot:

Getting ready

We usually say that you don't need a lot to follow these recipes. While that is mostly true, we're at a point where we'll actually need to create one of the assets we'll be using – the TV screen...