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  • Book Overview & Buying Unreal Engine 4 Shaders and Effects Cookbook
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Unreal Engine 4 Shaders and Effects Cookbook

Unreal Engine 4 Shaders and Effects Cookbook

By : Brais Brenlla Ramos, John P. Doran
3.6 (5)
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Unreal Engine 4 Shaders and Effects Cookbook

Unreal Engine 4 Shaders and Effects Cookbook

3.6 (5)
By: Brais Brenlla Ramos, John P. Doran

Overview of this book

Unreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry. With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it. All of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how!
Table of Contents (11 chapters)
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Advanced Material Techniques

If we look at the different input pins that a typical Unreal Engine 4 material has, we'll see that the first few entries are named like this: Base Color, Metallic, Specular, Roughness, and so on. We can already say that we've used most of them with the Normal node so far. This is no coincidence, as they are the most common features we'll need when creating a material. However, there are times when we need to move beyond those boundaries and use other more specific features within our materials in order to enable certain effects. This is what we are going to be focusing on in the next few recipes.

In this chapter, we will cover the following recipes:

  • Painting a mesh with vertex painting
  • Using decals to add granularity to our scenes
  • Creating a brick wall with Parallax Occlusion Mapping
  • A brick wall using displacement
  • Proximity...
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Tech Concepts
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Programming languages
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Unreal Engine 4 Shaders and Effects Cookbook
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