Book Image

Unreal Engine 4 Shaders and Effects Cookbook

By : Brais Brenlla Ramos, John P. Doran
Book Image

Unreal Engine 4 Shaders and Effects Cookbook

By: Brais Brenlla Ramos, John P. Doran

Overview of this book

Unreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry. With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it. All of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how!
Table of Contents (16 chapters)
Title Page
Copyright and Credits
About Packt
Contributors
Preface
Index

Using the forward shading renderer for VR


Working with VR gives artists and designers a lot of interesting challenges. Even though VR experiences typically involve high-powered computers, often you can have performance issues due to the large screen size required. Unreal Engine 4 contains a different rendering system, called Forward Rendering, which will removes some rendering features, but gives a performance boost.

Getting ready...

In order to play your game in VR, you will need to have a VR headset that is plugged and able to be used. If you have a VR device plugged in and the option is greyed out, close the UE4 editor and restart it. 

 

How to do it...

Forward Shading is disabled by default. We can enable it fairly easily though. Let's see how to do it:

  1. From the Unreal Editor, go into Edit | Project Settings.
  2. From the Project Settings menu, go to the left-hand side of the menu and scroll down until you reach the Rendering option, then select it.
  3. Scroll down to the Forward Renderer section and...