Knowing that Unreal Engine 4 works with the vast majority of VR technology, our next step is to choose the type of VR headset we would like to use. There are many factors that can contribute to this decision. The first is knowing who the target audience for our experience will be. Start by researching previous games that are similar to our design. By doing so, we can find out what segment of gamers will purchase our style of game and see whether we can interview a few players who fit this demographic. With this information, we can make informed design decisions as we go through the process of development, which will result in a game that really appeals to its player base.
The next factor we need to be aware of is what type of experience our design is most suited for. VR experiences fall into a few distinct categories:
- Room-scale VR
- Seated VR
- Mobile VR