Book Image

Unreal Engine Virtual Reality Quick Start Guide

By : Jessica Plowman
Book Image

Unreal Engine Virtual Reality Quick Start Guide

By: Jessica Plowman

Overview of this book

With the ability to put players directly in the game, virtual reality gives users the chance to experience digital worlds directly. Nevertheless, many designers are unsure where to start when working with this amazing technology. With this book, you will learn user experience design processes and create immersive gameplay experiences designed for entertainment and player comfort. Using the power of Unreal Engine 4’s Blueprint visual scripting language, you will build player interaction and locomotion systems from scratch and use these flexible systems to create a sample game, as well as develop functional 2D and 3D user interfaces for players to interact with. And also learn the best practices for creating game art for virtual reality. Finally, you will learn how to test your application with your target audience and finalize your game for distribution. By the end of this book, you will have the knowledge to be able to make the leap from traditional game development to creating immersive virtual reality experiences using Unreal Engine 4.
Table of Contents (8 chapters)

Summary

In this chapter, we learned about user experience and how HCD is just one small part of this much larger field. We explored the field of UX design and how VR has caused it to expand beyond traditional interface interactions. We also learned about the seven aspects of user experience that are important. From there, we took a look at the different types of user interfaces and learned what works best in virtual reality. Finally, we applied our new knowledge of user experience and VR-ready interfaces to design and create the interface widgets for our level.

In the next chapter, we will discuss how to create eye-popping visual elements for virtual reality games. Like gameplay elements and user interfaces, art for VR games has different requirements than art created for traditional video games. Optimization is key to keeping performance high and our player comfortable. We will...