Book Image

Unreal Engine Virtual Reality Quick Start Guide

By : Jessica Plowman
Book Image

Unreal Engine Virtual Reality Quick Start Guide

By: Jessica Plowman

Overview of this book

With the ability to put players directly in the game, virtual reality gives users the chance to experience digital worlds directly. Nevertheless, many designers are unsure where to start when working with this amazing technology. With this book, you will learn user experience design processes and create immersive gameplay experiences designed for entertainment and player comfort. Using the power of Unreal Engine 4’s Blueprint visual scripting language, you will build player interaction and locomotion systems from scratch and use these flexible systems to create a sample game, as well as develop functional 2D and 3D user interfaces for players to interact with. And also learn the best practices for creating game art for virtual reality. Finally, you will learn how to test your application with your target audience and finalize your game for distribution. By the end of this book, you will have the knowledge to be able to make the leap from traditional game development to creating immersive virtual reality experiences using Unreal Engine 4.
Table of Contents (8 chapters)

The importance of game testing

The testing phase is an essential part of the HCD process:

Testing is the fifth step of the HCD process

In this phase, the goal is to gain real and meaningful feedback from our players with the hopes of going over our design and improving it based on this feedback. This phase is the most important part of the process, since there is no way of knowing whether our game is fun without getting it in the hands of the players. This is also the phase where many first-time developers struggle. Many creators feel very connected to their work and view criticism of it—even constructive criticism—as criticism of them or their abilities. It is important that we separate ourselves from our work so that we can accept ideas that will improve the project. Approach all feedback with an open mind and understand that, ultimately, we get to decide which...