Book Image

Unreal Engine Virtual Reality Quick Start Guide

By : Jessica Plowman
Book Image

Unreal Engine Virtual Reality Quick Start Guide

By: Jessica Plowman

Overview of this book

With the ability to put players directly in the game, virtual reality gives users the chance to experience digital worlds directly. Nevertheless, many designers are unsure where to start when working with this amazing technology. With this book, you will learn user experience design processes and create immersive gameplay experiences designed for entertainment and player comfort. Using the power of Unreal Engine 4’s Blueprint visual scripting language, you will build player interaction and locomotion systems from scratch and use these flexible systems to create a sample game, as well as develop functional 2D and 3D user interfaces for players to interact with. And also learn the best practices for creating game art for virtual reality. Finally, you will learn how to test your application with your target audience and finalize your game for distribution. By the end of this book, you will have the knowledge to be able to make the leap from traditional game development to creating immersive virtual reality experiences using Unreal Engine 4.
Table of Contents (8 chapters)

Collecting testing data

The data for testing can be collected in the following ways:

  • Usability testing
  • Card sort
  • Expert review

There are several methods that we can use to collect feedback on our game. These methods are all designed to gather specific data from the players that can be used to improve all aspects of the game, from user interfaces to level designs. Some of them are high tech and utilize advanced methods of recording the player, such as eye movement-tracking tests. Others are very low tech and might involve having the players sort cards with certain keywords on them into categories or simply having the player try the game while you and your colleagues record the results.

Usability testing

The first method...