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Unreal Engine Virtual Reality Quick Start Guide
By :
Unreal Engine Virtual Reality Quick Start Guide
By:
Overview of this book
With the ability to put players directly in the game, virtual reality gives users the chance to experience digital worlds directly. Nevertheless, many designers are unsure where to start when working with this amazing technology.
With this book, you will learn user experience design processes and create immersive gameplay experiences designed for entertainment and player comfort. Using the power of Unreal Engine 4’s Blueprint visual scripting language, you will build player interaction and locomotion systems from scratch and use these flexible systems to create a sample game, as well as develop functional 2D and 3D user interfaces for players to interact with. And also learn the best practices for creating game art for virtual reality. Finally, you will learn how to test your application with your target audience and finalize your game for distribution.
By the end of this book, you will have the knowledge to be able to make the leap from traditional game development to creating immersive virtual reality experiences using Unreal Engine 4.
Table of Contents (8 chapters)
Preface
Free Chapter
Introducing VR Technology in Unreal Engine 4
Locomotion, Design, and Starting Our Project
Exploring Riveting Gameplay in Virtual Reality
User Interface and User Experience inside VR
Creating Optimized Game Art for VR in UE4
Finalizing Our VR Game and Next Steps
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