Book Image

Blender Quick Start Guide

By : Allan Brito
Book Image

Blender Quick Start Guide

By: Allan Brito

Overview of this book

Blender is open source 3D creation software. With a long history and an enthusiastic community of users, it is the ideal choice for almost any kind of work with 3D modeling or animation. However, for new users, its power and ?exibillity can sometimes be daunting, and that’s when you need this book! The book starts by showing you round the all-new Blender 2.8 user interface. You'll look at the most commonly-used options and tools, such as navigating in 3D and selecting objects. You will then use and manipulate one of the most important windows of the interface, the 3D View. You'll learn how to use essential tools for working with 3D modeling. To give your models the feel of real-world objects, you'll learn how to create materials and set up surfaces. You'll see how to use Physically-Based Rendering (PBR), which allows you to craft realistic surfaces such as wood, stone, and metal. You will also work with Eevee, a new real-time render engine in Blender. You will see how to add motion to objects, making use of Blender's impressive 3D animation features. Finally, you'll learn how to create scenes and organize them for rendering, and later add titles and effects using built-in Blender tools. By the end of the book, you will be able to use Blender 2.8 new UI, Create 3D Models with textures, Animations, and Render them in real-time using Eevee.
Table of Contents (10 chapters)

Using the 3D Cursor

The 3D Cursor is a feature of Blender that usually causes some confusion among artists with no prior experience of the software. No other 3D tool has anything that looks like the 3D Cursor, but they should consider adopting a similar solution.

Where is the 3D Cursor? If you take a close look at the 3D View window, you will find a little crosshair icon, which is the 3D Cursor, shown as follows:

Figure 3.1: The 3D Cursor

In Blender, the 3D Cursor is a helper that will mainly give you a visual reference for the following:

  • Creating objects
  • Aligning objects
  • Working as a temporary pivot point
  • Setting origin points for objects

Whenever you create a new object in Blender, it will appear at the 3D View at the exact location of the 3D Cursor.

You can click and drag the 3D Cursor at any object surface, and Blender will try to align the orientation of the cursor with...