Book Image

Blender Quick Start Guide

By : Allan Brito
Book Image

Blender Quick Start Guide

By: Allan Brito

Overview of this book

Blender is open source 3D creation software. With a long history and an enthusiastic community of users, it is the ideal choice for almost any kind of work with 3D modeling or animation. However, for new users, its power and ?exibillity can sometimes be daunting, and that’s when you need this book! The book starts by showing you round the all-new Blender 2.8 user interface. You'll look at the most commonly-used options and tools, such as navigating in 3D and selecting objects. You will then use and manipulate one of the most important windows of the interface, the 3D View. You'll learn how to use essential tools for working with 3D modeling. To give your models the feel of real-world objects, you'll learn how to create materials and set up surfaces. You'll see how to use Physically-Based Rendering (PBR), which allows you to craft realistic surfaces such as wood, stone, and metal. You will also work with Eevee, a new real-time render engine in Blender. You will see how to add motion to objects, making use of Blender's impressive 3D animation features. Finally, you'll learn how to create scenes and organize them for rendering, and later add titles and effects using built-in Blender tools. By the end of the book, you will be able to use Blender 2.8 new UI, Create 3D Models with textures, Animations, and Render them in real-time using Eevee.
Table of Contents (10 chapters)

Using materials in Blender

A material in 3D softwares such as Blender will help you identify the nature of a surface and how it reacts to light. It will help determine whether a surface must reflect, absorb, or scatter light.

To create materials in Blender, you will have two main options:

  • The Materials tab in the properties window: For basic material options such as assigning a color or setting reflections, the properties window will work fine.
  • The shader editor: Once you need more complex and refined materials, you will have to use the shader editor.

Since Eevee is a real-time render engine, it will give you instant visual feedback on all materials you create and assign in Blender. All you have to do is set the Shader as rendered, and you will see the results in the 3D View window.

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