Book Image

Blender Quick Start Guide

By : Allan Brito
Book Image

Blender Quick Start Guide

By: Allan Brito

Overview of this book

Blender is open source 3D creation software. With a long history and an enthusiastic community of users, it is the ideal choice for almost any kind of work with 3D modeling or animation. However, for new users, its power and ?exibillity can sometimes be daunting, and that’s when you need this book! The book starts by showing you round the all-new Blender 2.8 user interface. You'll look at the most commonly-used options and tools, such as navigating in 3D and selecting objects. You will then use and manipulate one of the most important windows of the interface, the 3D View. You'll learn how to use essential tools for working with 3D modeling. To give your models the feel of real-world objects, you'll learn how to create materials and set up surfaces. You'll see how to use Physically-Based Rendering (PBR), which allows you to craft realistic surfaces such as wood, stone, and metal. You will also work with Eevee, a new real-time render engine in Blender. You will see how to add motion to objects, making use of Blender's impressive 3D animation features. Finally, you'll learn how to create scenes and organize them for rendering, and later add titles and effects using built-in Blender tools. By the end of the book, you will be able to use Blender 2.8 new UI, Create 3D Models with textures, Animations, and Render them in real-time using Eevee.
Table of Contents (10 chapters)

Rendering with Blender Eevee

How can we improve the lighting for any scene in Blender? A powerful yet simple way to achieve much better results for lighting is to use an environment texture. This is a texture that you will place in the background of your scene that will contribute to the lighting of your scene, and also provide something to be reflected off of glossy surfaces.

The place to add such textures in Blender is the World tab in your properties window. There you will find a field called Surface, as shown here:

If you can't see all surface options, it is probably because you must also turn on the Use Nodes button.

To get a texture to work as an environment map, you will need a particular type of image, called high dynamic range (HDR). An HDR image is something like a 360° photo that will surround your scene from all sides, and can also contribute to the lighting...