Book Image

Blender for Video Production Quick Start Guide

By : Allan Brito
Book Image

Blender for Video Production Quick Start Guide

By: Allan Brito

Overview of this book

One of the critical components of any workflow related to video production is a reliable tool to create and edit media such as video and audio. In most cases, you will find video producers using software that can only cut and mount video in a "traditional" way. What if you could use a software that offers not only options to edit and cut video, but also create 3D content and animation? With Blender, you can make use of a fantastic set of tools to edit and cut video, and also produce 3D content that will enable you to take your productions to the next level. Do you want to take footage from a camera and cut or add sound and titles? This book will show you how Blender can do that for you! You will learn to add 3D virtual objects to the same footage that will help you to create a full 3D environment. Using some camera tricks, you can even turn Blender into a powerful 2.5D animation software to create compelling infographics to produce educational, marketing, and instructional videos. You will also learn how to work with motion tracking to mix live-action footage with virtual objects. You will then learn how to use the video editing capabilities of Blender and match 3D content to your project for YouTube or any other media. Toward the end of the book, you will export the project to YouTube using optimal settings for the best performance in the platform.
Table of Contents (11 chapters)

What this book covers

Chapter 1, Blender as a Video Editor for YouTube, covers how to find and activate the video production options and also locate the Blender Video Sequencer. You will also learn about video standards and how to prepare Blender to use media footage.

Chapter 2, Editing and Cutting Video Footage in Blender, covers how to use Blender tools to cut, edit, and reorder video footage. You will also learn how to use tools to mark your video and remove blank spaces from a project.

Chapter 3, Using Properties to Enhance Video, covers how to use some of the most critical options from the properties of your Sequencer, such as reversing a video, adding modifiers, and updating the source file of a strip.

Chapter 4, Animated Properties for Video Effects, covers how to create and manage keyframes and include an animated watermark in a video.

Chapter 5, Creating Intro Videos for YouTube with Text and Motion Graphics, covers how to use some of the 3D tools in Blender to emulate bi-dimensional animation editor with an orthographic camera. You will also learn how to use multiple scenes in the Sequencer.

Chapter 6, Using Videos as Textures for 3D Compositions, covers how to create a 3D composition using multiple objects and videos as textures. You will also learn how to create animation loops with videos and synchronize multiple objects for animation.

Chapter 7, Adding Sound and Voiceover for YouTube, covers how to edit audio files by using the same tools used for video footage. You will also learn how to protect audio tracks that are already in sync and how to apply animation to create dynamic effects as well.

Chapter 8, Aligning 3D Content with Video Using Virtual Cameras, covers how tracking works in Blender and how to use tracking marks to produce your videos. You will also learn how to add markers to existing footage.

Chapter 9, Exporting Video for YouTube, covers how to set up Blender to render a project with all the recommended settings from YouTube using the render properties.