Book Image

Game Development Patterns with Unity 2021 - Second Edition

By : David Baron
Book Image

Game Development Patterns with Unity 2021 - Second Edition

By: David Baron

Overview of this book

This book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you’ll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You’ll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you take the next step in your career.
Table of Contents (22 chapters)
1
Sections 1: Fundamentals
5
Section 2: Core Patterns
16
Section 3: Alternative Patterns
20
About Packt

Understanding the Decorator pattern

In short, the Decorator is a pattern that permits the addition of new functionalities to an existing object without altering it. And this is made possible by creating a decorator class that wraps the original class. And with this mechanism, we easily attach but also detach new behaviors to an object.

Let's review the following diagram to visualize the Decorator's structure before diving deeply into the subject matter:

Figure 12.1 – UML diagram of the Decorator pattern

The IWeapon interface establishes an implementation contract that will maintain a consistent method signature between the decorated object and its decorators. WeaponDecorator wraps the target object, and the concrete decorator classes (WithGrip and WithStabilizer) decorate it by enhancing or overriding its behaviors.

The method signatures and the overall structure of the decorated object are not modified during the process, just its behaviors or property...