Book Image

Game Development Patterns with Unity 2021 - Second Edition

By : David Baron
Book Image

Game Development Patterns with Unity 2021 - Second Edition

By: David Baron

Overview of this book

This book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you’ll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You’ll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you take the next step in your career.
Table of Contents (22 chapters)
1
Sections 1: Fundamentals
5
Section 2: Core Patterns
16
Section 3: Alternative Patterns
20
About Packt

The philosophy of the book

This book is not a technical bible or the ultimate authority on how to use design patterns with Unity, and it's best described as a guide filled with design propositions to resolve some game programming challenges in Unity. The code examples included in each chapter are not flawless implementations because the art of design and programming is a continuous refinement process, and so the core goal of this book is to introduce you to potential solutions and inspire you to find better ones.

I always recommend seeking at least two sources of information on any technical subject, particularly concerning design patterns. It's essential to avoid getting too influenced by a single perspective of a complicated subject matter to the point that it becomes dogma instead of knowledge.