Book Image

Game Development Patterns with Unity 2021 - Second Edition

By : David Baron
Book Image

Game Development Patterns with Unity 2021 - Second Edition

By: David Baron

Overview of this book

This book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you’ll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You’ll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you take the next step in your career.
Table of Contents (22 chapters)
Sections 1: Fundamentals
Section 2: Core Patterns
Section 3: Alternative Patterns
About Packt

Character states

The following section outlines the primary character/vehicle states:

  • Idle: The idle state of the vehicle is an animation cycle that shows the chassis vibrating from the roaring engine and the taillights blinking.
  • Speeding: The speeding state has an animation cycle of the wheels turning.
  • Slowing: The slowing animation slows down the wheels and flashes the taillights.
  • Turning: The turning state has an animation of the vehicle tilting and moving toward the direction of the nearest track.
  • Braking: The braking animation will make the vehicle tilt and slide sideways on a forward trajectory. This state is activated only once the player crosses the finishing line.
  • Shaking: The shaking animation rises in intensity as the handling capacity of the vehicle is reduced at top speeds.
  • Flipping: The flipping animation flips the vehicle forward when it collides with a roadblock obstacle.
  • Sliding: The sliding animation turns the vehicle sideways and slides in a forward...