Book Image

Game Development Patterns with Unity 2021 - Second Edition

By : David Baron
Book Image

Game Development Patterns with Unity 2021 - Second Edition

By: David Baron

Overview of this book

This book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you’ll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You’ll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you take the next step in your career.
Table of Contents (22 chapters)
1
Sections 1: Fundamentals
5
Section 2: Core Patterns
16
Section 3: Alternative Patterns
20
About Packt

Game ingredients

The following section outlines the core game ingredients:

  • Bikes are the main vehicle of the game and can be controlled by the player or AI (Artificial Intelligence).
  • Pickups are items that are spawned on the tracks and that the player can pick up by colliding with them. Each type of item will have a distinct shape and will float a couple of inches above the track.
  • Obstacles are environment ingredients that are spawned on the tracks. Certain types of obstacle entities can damage the vehicle while others block the vehicle and cause it to crash. 
  • Weapons are ingredients that can be attached to an available slot on the player's vehicle. The player's weapon ingredients are laser-based and permit them to destroy obstacles.
  • Drones are robotic entities that fly around in flight patterns and attack the player with laser beams.