Book Image

Game Development Patterns with Unity 2021 - Second Edition

By : David Baron
Book Image

Game Development Patterns with Unity 2021 - Second Edition

By: David Baron

Overview of this book

This book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you’ll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You’ll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you take the next step in your career.
Table of Contents (22 chapters)
1
Sections 1: Fundamentals
5
Section 2: Core Patterns
16
Section 3: Alternative Patterns
20
About Packt

What you should already know

In this section, I'm listing some core C# language and Unity engine features that you should already be familiar with before continuing to more advanced parts of this book.

The following are some core features of C#:

  • Familiarity with class access modifiers such as public and private
  • Fundamental knowledge of basic primitive data types (int, string, bool, float, and arrays)
  • A conceptual understanding of inheritance and the relation between a base class and a derived class

The following are some core features of Unity:

  • A basic understanding of how to write a MonoBehaviour script and attach it to a GameObject as a component
  • Ability to create a new Unity Scene from scratch and manipulate GameObjects inside the editor
  • Familiarity with Unity's basic event functions (Awake, Start, Update) and their sequence of execution 

If you are not familiar with the concepts listed previously, I would recommend reading the books and documentation that are listed...