Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Introducing the first game

In the first game we will create, the player will control a character in the first person to explore an environment, collecting coins before a time limit runs out. If the timer runs out, the game is over. On the other hand, if all coins are collected before the timer expires, the player wins. The controls will use the industry-standard WASD keyboard setup, where W moves forward, A and S move left and right, and D walks backward. Head movement is controlled using the mouse, and coins are collected by colliding with them.

The benefit of developing this type of game is that it will demonstrate all the core Unity features, and we won't need to rely on any external software to make assets, such as textures, meshes, and materials.

See Figure 1.1, which features the coin collection game in action in the Unity Editor:

Figure 1.1 – The completed coin collection game

Important note

The completed CollectionGame project...